Warzone 2.0- After being in different states of on fire for two and a half years, Call of Duty: Warzone is saying goodbye. Warzone, the modernized sequel to Black Ops 4’s Blackout mode, rose to superpower status in the arms race for the title of battle royale. Built on the tough foundation of 2019’s Modern Warfare reboot, Warzone has since been enhanced with a number of upgrades, each of which has added new weapons, altered the maps, added skins, added live events, and more.
Despite Warzone’s enormous popularity, it frequently achieved success against all odds. It is evident that Warzone 2.0 needs a more concentrated creative and technical vision if Activision wants to avoid the original’s flaws after some longer solo queue time in the new goodbye event.
Fortunately, Infinity Ward can draw lessons from years’ worth of balance mistakes and game-breaking flaws for its second attempt at battle royale. Let’s analyze Warzone’s greatest flaws as a guide for creating a better Warzone 2.0.
6 mistakes that Call of Duty: Warzone 2.0 better not repeat
- Decrease the file size
- Fix the user experience and squash the bugs
- Overhaul cosmetics
- Give the game an art style (and stick to it)
- Keep Warzone’s arsenal independent
- Bolster the anti-cheat
Reduce the size of the file
Warzone is horribly huge and hurriedly tacked onto three separate Call of Duty games (each set decades apart). Its standalone install takes up 98 megabytes. You might easily use up an entire SSD if you opt to play the campaign and multiplayer modes of the individual CoD games you bought. Fortnite, in contrast, is only half as big. As anyone who has attempted to persuade a friend to play Warzone knows, the most typical reaction is “Let me see if I have enough space.” Byte bloat doesn’t even simply harm the player.
The install size of Warzone is a barrier to play that has to be removed to keep players interested.
Fix the user experience and squash the bugs
Years later, Warzone still has sluggish menus, sporadic crashes, and shaky netcode. It’s a particularly difficult piece of software to use, full of glitches and problems that aren’t present in most early access games. Warzone frequently forgets your audio preferences after one of its massive seasonal upgrades, and if you’re wearing headphones, god help you because you’ll have to endure an interminable cutscene of white men loudly zipping their vests.
The worst errors don’t just affect the front-end: Veteran players will recall the infinite-stim glitch, which allowed players to exploit a healing tool to passively win games by surviving eternally beyond the circle. A lot more patience than is generally needed for BR games is needed to play Warzone.
Don’t even begin to talk to me about shaders. It’s outrageous how frequently we have to wait to party up with pals while we sit and stare at a menu while each separate shader of the game loads.
While there are some legitimately amazing skins and uncommon weaponry hidden in the CoD store, the most of them appear to be double-duty rave gear. Skins are the main source of money for Warzone. Warzone 2.0 already seems like it’ll be refreshing, being temporarily free of the baggage of two and a half years of a monetization model run amok. However, I would never describe Call of Duty as “minimalist.”
It’s a hard reset that’s urgently required, but it won’t accomplish anything if Activision chooses to implement more brand crossovers a la Attack on Titan that trample over any attempt at consistency. Even Fortnite, the undisputed king of arbitrary crossovers, is able to unify its multiverse under a unified aesthetic. Hey, if Warzone is determined to be as tasteless as the single player modes that linger and stir in its shadow, then go all out and sell me an Oliver North skin.
Give the game an art style (and stick to it)
Warzone has always been a bit of a visual disaster, but it’s never been worse than it is right now, with a Disneyland constructed on the battlefields of imperial wars. Warzone, which was created by combining the assets from WW2 and Black Ops, has a clear visual identity and is an uncomfortable amalgam of three independent games with three distinctly different art approaches and design languages. While every map has certain flaws, Caldera is the main culprit here.
The map pulls at several visual elements, such as the Spanish-Columbian architecture of Havana, Japanese-occupied Burma, and the late Cold War, and crudely mashes them together. It starts with a beachhead landing from a jet so old it predates the air force. It’s unfortunate that a series this large is so unoriginal given the incredibly great designers and artists who work in the aesthetic context of near-future warfare (Yoji Shinkawa of Metal Gear fame and Shoji Kawamori’s work on Ace Combat 7, for example).
A map design team that can realise a focused, imaginative image of modern battle would be beneficial for Warzone 2.0. Considering what we’ve seen so far of Warzone 2.0’s launch map Al Mazrah, a jewel of the Islamic Golden Age devastated by centuries of foreign invasion, looks intriguing. The map is more visually appealing than Verdansk’s uninteresting post-Soviet business parks because of the emphasis placed on the area’s historical sites (crusader castles, mosques, and monasteries).
To ensure that iterative map modifications don’t undermine this concept, it will take both inventiveness and moderation.
Keep Warzone’s arsenal independent
When Activision opted to combine Warzone and its yearly $70 Call of Duty games under one shared roof of battle passes, progressions, and weapons, it took a risky decision. The seasonal approach for Warzone was incorporated with the launches of Vanguard and Black Ops-Cold War in 2020 and 2021, respectively.
While it was exciting to see unlocks from one Call of Duty experience carry over to another, adding weapons from games developed by different companies and intended for other game modes led to huge meta changes that were almost always for the worse. While Vanguard’s interwar-era rifles and crude machineguns struggle to match pace at any range, the Black Ops armoury is an eclectic collection of high fire rate death machines that left the Modern Warfare arsenal in the dust when they debuted in one huge bundle in late 2020.
A packed arsenal of the samey firearms, where everything feels cheapened, and so-called Legendary blueprints are frequently discovered mid-match, is the outcome of the ambitious ambition to extend one Call of Duty image across four games. The only distinguishing factor that has any real relevance in attachments is the type of scope you acquire. The arsenal of Warzone requires a tighter grip on its meta and a willingness to get rid of uneven gear rather than leaving it there till another DMR 14 incident happens.
Bolster the anti-cheat
Simple enough for everyone to agree on. Throughout Warzone’s lifespan, cheaters have risen, fallen, and risen again numerous times. When Activision made its proprietary anti-cheat tool Ricochet available last year, it made progress in the fight against cheats, but there are still open gaps. Ricochet can issue bans, but since they can be avoided by making a new account, they are essentially meaningless sanctions given that the majority of cheaters are single-purchase executables that integrate with Warzone’s executable.
It seems sense that aimbots and wallhacks would become less common in Warzone 2.0 if more stringent hardware and IP limitations were introduced. The requirement for a phone number login in Warzone 2.0 may slow down cheaters at the expense of user privacy and vulnerability due to data breaches.
The foundation of Warzone was and remains strong, and despite the countless problems I’ve encountered throughout the course of its existence, I always came back around—even if it meant perilously near to exceeding my data cap while downloading an update. Warzone is a fluid and forgiving BR with a tonne of flexibility and explosive gunplay when it’s clicking.
Activision is betting that Warzone 2.0 will be a successful sequel if it can resist the need to overdo the cosmetics, prioritise optimization, bug fixes, and netcode, and not be afraid to add some personality.
Why do I keep getting Dev error 6068?
Call of Duty: Modern Warfare cannot be launched when Dev Error 6068 occurs. DirectX problems can result in Dev Error 6068. Some players advise updating the drivers or starting the game with administrative access to resolve this error. Try underclocking your AMD GPU if you’re using one.
What is error code 48 on Warzone?
Warzone error code 48 denotes a failure of the system or device to identify and implement a game update.