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DLSS NVIDIA For DX11 And DX12 Games Officially Accessible On Linux: Valve’s Proton

DLSS NVIDIA For DX11 And DX12 Games Officially Accessible On Linux – Under Proton, DLSS  Nvidia will function not only for Vulkan games, but also for DirectX games. Continuing to follow the original announcement of NVIDIA DLSS on Linux via Valve’s Proton with interoperability for Vulkan games like DOOM Eternal, Wolfenstein Youngblood, and No Man’s Sky last month, the new version of Proton (6.3.8) published recently has announced support for NVIDIA DLSS games DirectX 11 and DirectX 12 as made a promise last month.

It goes without saying so out of the more than 130 games and apps that use NVIDIA’s Deep Learning Super Sampling technology, it has by far the widest selection.

Deathloop, Back 4 Blood, Battlefield 2042, Marvel’s Guardians of the Galaxy, Grand Theft Auto: The Trilogy – The Definitive Edition, Alan Wake Remastered, FIST: Forged In Shadow Torch, and Bright Memory, for example, are among the most recent DLSS add-ons. DX11 and/or DX12 titles include Infinite, Jurassic World Evolution 2, Chivalry II, The Elder Scrolls Online, Swords of Legends Online, Hot Wheels Unleashed, and Assetto Corsa Competizione. Vulkan only supports Crysis Remastered, Rise of the Tomb Raider, Shadow of the Tomb Raider, and Baldur’s Gate III.

DLSS NVIDIA

Ray tracing reflections/shadows, DLSS, and FSR have been added to Hellblade: Senua’s Sacrifice on PC.

In addition to DLSS NVIDIA , Proton’s current version has enhanced compliance with a number of famous games (mentioned below) and added direct support for a couple games that use BattlEye anti-cheat: Mount & Blade II: Bannerlord and ARK: Survival Evolution. This is significant since it is part of Valve’s continuous effort to build more games with Proton-based Steam Ramp anti-cheat systems.

The most recent version of Proton includes complete backing for Nvidia DLSS, as well as improved interoperability with anti-cheat programs.

Proton is the compatibility layer that enables Windows games to run on Valve’s Steam OS operating system, and version 6.3-8 adds strong approval for DLSS in DX11 and DX12 titles. Nvidia made its refresh rate boosting technology available for Vulkan games earlier this year (meaning the likes of Doom Eternal got the benefit of DLSS NVIDIA).

Read Also – New Launched Nvidia GPUs For Mining, Not For Gaming

A lot of games are now able to qualify for the DLSS treatment trying to run under Linux via Proton, thanks to this expanded DirectX support – even though there are only a few games that endorse DLSS NVIDIA(the devs have to bake it in), and Linux gamers always have to finetune a couple of variables manual process, as Gaming on Linux explains.

Other treats include a slew of new Proton-compatible Windows games, including huge new titles like Deathloop, Age of Empires IV, and Marvel’s Guardians of the Galaxy (note that the latter is for AMD graphics cards only). Furthermore, Mount & Blade II: Bannerlord and ARK: Survival Evolved, two of the first games to feature the BattlEye anti-cheat system, have been declared as completely compatible with Proton.

Analysis: Proton Is Gathering Serious Steam Now

Valve’s Steam Deck will benefit from the latter BattlEye compatibility, as the handheld relies on Proton (it runs SteamOS 3.0). Anti-cheat programmes on Proton are breaking interoperability with Windows games that employ these systems — problems that have been guaranteed to be fixed in the past. It’s encouraging to see this occurring today.

All creators have to do now is email BattleEye and request that their game be enabled for Proton, and that should be it. As a result, in addition to the two officially approved titles listed previously, other games should be playable soon.

Broader DLSS compatibility is clearly a big arrow in Proton’s quiver. Part of the worry with utilising an interoperability layer like Proton to install Windows games on Linux is the efficiency penalty and expense, but DLSS is a very effective method of further improving frame rates – with little to no visible hit to visual quality – to counterbalance any signs of slowness.

Unfortunately, because DLSS is a patented Nvidia technique, and Valve’s portable employs an AMD CPU with an integrated RDNA 2 GPU, the Steam Deck will not benefit. AMD’s FSR, on the other hand, would be used in this scenario.

DLSS NVIDIA For DX11 And DX12 Games Officially Accessible On Linux: Valve’s Proton

The Following Games Are Now Playable:

  • age of empires 4
  • Doctrine killer
  • The same sixth death
  • Call of Duty: Black Ops 2 Single Player (202970)
  • The death
  • FIA European Truck Racing Championship
  • Fly’N
  • Dev tycoon game
  • Ghostbusters: The Video Game Remastered
  • fall of greed
  • Mafia 2 (Classic)
  • magic
  • Marvel’s Guardians of the Galaxy (AMD GPUs only)
  • Mass Effect Legendary Edition (ME1 does not have a working sound, see #4823)
  • Monster Boy and Cursed Kingdom
  • Monster Energy Supercross – The Official Video Game
  • Monster Energy Supercross – The Official Video Game 2
  • Nickelodeon All Star Brawl
  • Penny Arcade on the abyss of darkness scattered by rain 3
  • RiMS Racing
  • Rift
  • Sol survivor
  • TT Isle of Man Ride on the Edge
  • TT Isle of Man Ride on the Edge 2
  • Added support for an initial set of BattlEye games
  • Improved compatibility with games with Valve’s CEG DRM
  • DLSS support in DX11 and DX12 games (guarded PROTON_ENABLE_NVAPI=1 And dxgi.nvapiHack = False)
  • Support for the latest Steamworks SDK
  • Fix crashes in Project Wingman, Satisfactory, and other Unreal Engine 4 games using the Vulkan viewer
  • Fixed an intermittent crash when starting Baldur’s Gate 3.
  • Network multiplayer fix in RaceRoom Racing Experience.
  • Fix scenery palaces in Assassin’s Creed: Odyssey.
  • Fixed audio clipping in Gahkthun Steam Edition.
  • Fix Atomic Shop and random crashes when starting in Fallout 76.
  • Fixed an issue with the Paradox launcher (used by Europa Universalis IV) failing to display anything.
  • Fix video freeze and game hang in Deep Rock Galactic.
  • Fix Industries of Titan does not list any resolutions and screens.
  • Fix Bloons TD6 not being able to access account settings, see docs/ICMP_ECHO.md.
  • Fix Project CARS 3 ignoring inputs after Alt + Tab.
  • Fix Alt key stuck after Alt + Tabbing out and back for Warhammer: Chaosbane.
  • Support Thai characters in the mirror and other unity games.
  • Support for Korean and Arabic characters in Cyberpunk 2077 Launcher.
  • Satisfactorily fixes connectivity issues on systems with multiple network interfaces.
  • Fix bio-transformer videos not playing.
  • Update dxvk to v1.9.2-13-g714ca482.
  • Update vkd3d-proton to v2.5-50-g0251b404.
  • Update Wine-mono to 6.4.1.

It is impossible to deny that this year has been a watershed moment for super resolution technology from nearly all three main GPU manufacturers. AMD released FidelitFX Super Resolution (FSR), Intel announced XeSS, and NVIDIA did exactly what People wanted to push DLSS NVIDIA to the top.

The Greens have also introduced DLAA (DLSS without upgrading), released the DLSS SDK and Unreal Engine 5 plug, and improved their image sharpness / frame interpolation technology in recent months. All of this is being done to keep NVIDIA’s upscaling technology relevant and appealing to game developers and players.

Linux users will be pleased to learn that Valve’s Proton now formally supports DLSS NVIDIA. Proton is a Linux compliance overlay for Windows that is based on Wine, a renowned DirectX translating environment. It’s part of Steam OS 3.0, the operating system that runs on the Valve Steam Deck handheld game device.

However, because the machine is built on the AMD Zen / RDNA2 APU rather than the NVIDIA Turing / Ampere architecture, DLSS would not work. Gamers will, nevertheless, continue to have the option of AMD FSR and, maybe, Intel XeSS in the future. Adding DLSS to Steam OS, on the other hand, should appeal to Linux game developers.

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